AI Insights · Timothy · April 2025
Top Boxing Games on iOS in Ghana: Q1 2025 Performance
Explore the performance trends of the top boxing games on iOS in Ghana during Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the iOS platform in Ghana saw varied performances among the top boxing games. Here's a closer look at the trends for each game, based on data from Sensor Tower.
WWE Mayhem by Reliance Games showed a fluctuation in weekly downloads, starting at around 173 and peaking at 477 in early January. Active users followed a similar pattern, beginning at 276 and reaching 548, before stabilizing around 277 by the end of the quarter.
I, The One - Fighting Games from Azur Interactive Games Limited experienced a decline in downloads, with numbers dropping from 101 to single digits by March. Active users decreased steadily from 229 to 23 over the quarter, while revenue saw a brief spike to $15 mid-March.
Wrestling GM by SICKO GAMES CORPORATION had minimal activity, with sporadic downloads and revenue peaking at $2 in late February.
Real Boxing: KO Fight Club, published by Vivid Games S.A., maintained a consistent download rate, ranging from 73 to 116 weekly. Active users increased slightly, starting at 216 and reaching 227 by the end of March.
Real Boxing 2 also by Vivid Games S.A., had stable download numbers, averaging around 120-140 weekly. Active users exhibited a gradual rise, peaking at 302 in early March.
For more detailed insights and data, visit Sensor Tower.